diff --git a/Game/Assets/Scenes/cems scene.unity b/Game/Assets/Scenes/cems scene.unity index 5dc4bab..f47f316 100644 --- a/Game/Assets/Scenes/cems scene.unity +++ b/Game/Assets/Scenes/cems scene.unity @@ -137,7 +137,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4266476263824402640, guid: d56297e435f8410a584581d73d99d2e4, type: 3} propertyPath: m_GravityScale - value: 10 + value: 5 objectReference: {fileID: 0} - target: {fileID: 6566899495513628888, guid: d56297e435f8410a584581d73d99d2e4, type: 3} propertyPath: m_LocalPosition.x @@ -202,11 +202,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3} propertyPath: m_LocalPosition.x - value: -6.02 + value: -3.39 objectReference: {fileID: 0} - target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3} propertyPath: m_LocalPosition.y - value: -0.82 + value: -1 objectReference: {fileID: 0} - target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3} propertyPath: m_LocalPosition.z diff --git a/Game/Assets/Scripts/DropletMovement.cs b/Game/Assets/Scripts/DropletMovement.cs index 9336849..9c47c33 100644 --- a/Game/Assets/Scripts/DropletMovement.cs +++ b/Game/Assets/Scripts/DropletMovement.cs @@ -9,10 +9,11 @@ public class DropletMovement : MonoBehaviour private Animator playerAnim; //for animation private float xInput; - public float moveSpeed = 5f; - public float jumpingPower = 5f; - - private Vector2 movement; + //helper variables + private bool isGrounded = true; + [SerializeField] private float dashSpeed; + [SerializeField] private float dashDuration; + private float dashTime; void Start() { @@ -23,6 +24,8 @@ public class DropletMovement : MonoBehaviour { movement.x = Input.GetAxisRaw("Horizontal"); + + if (isGrounded && Input.GetKeyDown(KeyCode.Space)) { rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpingPower);