From e9033252f4708a862216b35f6678ed30fb2ffcd0 Mon Sep 17 00:00:00 2001 From: orsolya-st Date: Sat, 6 Jun 2026 16:11:33 +0200 Subject: [PATCH 1/7] folder --- Game/Assets/Scripts/DropletMovement.cs | 2 +- Game/Assets/Scripts/Patterns.meta | 8 ++++++++ Game/Assets/Scripts/{ => Patterns}/Pattern1.prefab | 0 Game/Assets/Scripts/{ => Patterns}/Pattern1.prefab.meta | 0 Game/Assets/Scripts/{ => Patterns}/Pattern2.prefab | 0 Game/Assets/Scripts/{ => Patterns}/Pattern2.prefab.meta | 0 Game/Assets/Scripts/{ => Patterns}/Pattern3.prefab | 0 Game/Assets/Scripts/{ => Patterns}/Pattern3.prefab.meta | 0 Game/Assets/Scripts/{ => Patterns}/Pattern4.prefab | 0 Game/Assets/Scripts/{ => Patterns}/Pattern4.prefab.meta | 0 Game/Assets/Scripts/{ => Patterns}/Pattern5.prefab | 0 Game/Assets/Scripts/{ => Patterns}/Pattern5.prefab.meta | 0 12 files changed, 9 insertions(+), 1 deletion(-) create mode 100644 Game/Assets/Scripts/Patterns.meta rename Game/Assets/Scripts/{ => Patterns}/Pattern1.prefab (100%) rename Game/Assets/Scripts/{ => Patterns}/Pattern1.prefab.meta (100%) rename Game/Assets/Scripts/{ => Patterns}/Pattern2.prefab (100%) rename Game/Assets/Scripts/{ => Patterns}/Pattern2.prefab.meta (100%) rename Game/Assets/Scripts/{ => Patterns}/Pattern3.prefab (100%) rename Game/Assets/Scripts/{ => Patterns}/Pattern3.prefab.meta (100%) rename Game/Assets/Scripts/{ => Patterns}/Pattern4.prefab (100%) rename Game/Assets/Scripts/{ => Patterns}/Pattern4.prefab.meta (100%) rename Game/Assets/Scripts/{ => Patterns}/Pattern5.prefab (100%) rename Game/Assets/Scripts/{ => Patterns}/Pattern5.prefab.meta (100%) diff --git a/Game/Assets/Scripts/DropletMovement.cs b/Game/Assets/Scripts/DropletMovement.cs index 92488c7..4a45c86 100644 --- a/Game/Assets/Scripts/DropletMovement.cs +++ b/Game/Assets/Scripts/DropletMovement.cs @@ -125,7 +125,7 @@ public class DropletMovement : MonoBehaviour //Hole if (other.CompareTag("Hole")) { - Destroy(gameObject); + //Destroy(gameObject); Debug.Log("Fell in hole!"); } diff --git a/Game/Assets/Scripts/Patterns.meta b/Game/Assets/Scripts/Patterns.meta new file mode 100644 index 0000000..2d39e99 --- /dev/null +++ b/Game/Assets/Scripts/Patterns.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c75792f2507b4ad4193b0d02e0f844bb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Game/Assets/Scripts/Pattern1.prefab b/Game/Assets/Scripts/Patterns/Pattern1.prefab similarity index 100% rename from Game/Assets/Scripts/Pattern1.prefab rename to Game/Assets/Scripts/Patterns/Pattern1.prefab diff --git a/Game/Assets/Scripts/Pattern1.prefab.meta b/Game/Assets/Scripts/Patterns/Pattern1.prefab.meta similarity index 100% rename from Game/Assets/Scripts/Pattern1.prefab.meta rename to Game/Assets/Scripts/Patterns/Pattern1.prefab.meta diff --git a/Game/Assets/Scripts/Pattern2.prefab b/Game/Assets/Scripts/Patterns/Pattern2.prefab similarity index 100% rename from Game/Assets/Scripts/Pattern2.prefab rename to Game/Assets/Scripts/Patterns/Pattern2.prefab diff --git a/Game/Assets/Scripts/Pattern2.prefab.meta b/Game/Assets/Scripts/Patterns/Pattern2.prefab.meta similarity index 100% rename from Game/Assets/Scripts/Pattern2.prefab.meta rename to Game/Assets/Scripts/Patterns/Pattern2.prefab.meta diff --git a/Game/Assets/Scripts/Pattern3.prefab b/Game/Assets/Scripts/Patterns/Pattern3.prefab similarity index 100% rename from Game/Assets/Scripts/Pattern3.prefab rename to Game/Assets/Scripts/Patterns/Pattern3.prefab diff --git a/Game/Assets/Scripts/Pattern3.prefab.meta b/Game/Assets/Scripts/Patterns/Pattern3.prefab.meta similarity index 100% rename from Game/Assets/Scripts/Pattern3.prefab.meta rename to Game/Assets/Scripts/Patterns/Pattern3.prefab.meta diff --git a/Game/Assets/Scripts/Pattern4.prefab b/Game/Assets/Scripts/Patterns/Pattern4.prefab similarity index 100% rename from Game/Assets/Scripts/Pattern4.prefab rename to Game/Assets/Scripts/Patterns/Pattern4.prefab diff --git a/Game/Assets/Scripts/Pattern4.prefab.meta b/Game/Assets/Scripts/Patterns/Pattern4.prefab.meta similarity index 100% rename from Game/Assets/Scripts/Pattern4.prefab.meta rename to Game/Assets/Scripts/Patterns/Pattern4.prefab.meta diff --git a/Game/Assets/Scripts/Pattern5.prefab b/Game/Assets/Scripts/Patterns/Pattern5.prefab similarity index 100% rename from Game/Assets/Scripts/Pattern5.prefab rename to Game/Assets/Scripts/Patterns/Pattern5.prefab diff --git a/Game/Assets/Scripts/Pattern5.prefab.meta b/Game/Assets/Scripts/Patterns/Pattern5.prefab.meta similarity index 100% rename from Game/Assets/Scripts/Pattern5.prefab.meta rename to Game/Assets/Scripts/Patterns/Pattern5.prefab.meta From 34acdc3aaab881d45cadebe5192f6c72f4f50325 Mon Sep 17 00:00:00 2001 From: orsolya-st Date: Sat, 6 Jun 2026 16:20:32 +0200 Subject: [PATCH 2/7] scene change hole --- Game/Assets/Scripts/DropletMovement.cs | 4 +++- Game/Assets/Scripts/SceneController.cs | 5 +++-- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/Game/Assets/Scripts/DropletMovement.cs b/Game/Assets/Scripts/DropletMovement.cs index 61c748d..6eb9099 100644 --- a/Game/Assets/Scripts/DropletMovement.cs +++ b/Game/Assets/Scripts/DropletMovement.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using UnityEngine.SceneManagement; public class DropletMovement : MonoBehaviour { @@ -97,7 +98,8 @@ public class DropletMovement : MonoBehaviour //Hole if (other.CompareTag("Hole")) { - //Destroy(gameObject); + SceneManager.LoadScene(2, LoadSceneMode.Single); + Destroy(gameObject); Debug.Log("Fell in hole!"); } diff --git a/Game/Assets/Scripts/SceneController.cs b/Game/Assets/Scripts/SceneController.cs index c932208..3cb6a4d 100644 --- a/Game/Assets/Scripts/SceneController.cs +++ b/Game/Assets/Scripts/SceneController.cs @@ -1,5 +1,5 @@ using UnityEngine; -using UnityEngine.SceneManagement; + public class SceneController : MonoBehaviour { @@ -9,6 +9,7 @@ public class SceneController : MonoBehaviour private void OggerEnter2D(Collider2D collision) { Debug.Log("Hole"); - SceneManager.LoadScene(sceneIndex, LoadSceneMode.Single); + // Destroy(collision.gameObject); + } } \ No newline at end of file From 025981e503e411c696b021aff642c64606d03ff5 Mon Sep 17 00:00:00 2001 From: orsolya-st Date: Sat, 6 Jun 2026 16:21:53 +0200 Subject: [PATCH 3/7] scene controller del --- Game/Assets/Scripts/SceneController.cs | 15 --------------- Game/Assets/Scripts/SceneController.cs.meta | 2 -- 2 files changed, 17 deletions(-) delete mode 100644 Game/Assets/Scripts/SceneController.cs delete mode 100644 Game/Assets/Scripts/SceneController.cs.meta diff --git a/Game/Assets/Scripts/SceneController.cs b/Game/Assets/Scripts/SceneController.cs deleted file mode 100644 index 3cb6a4d..0000000 --- a/Game/Assets/Scripts/SceneController.cs +++ /dev/null @@ -1,15 +0,0 @@ -using UnityEngine; - 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{fileID: 1681788161} - {fileID: 1445156949} - {fileID: 750131492} + - {fileID: 2060894014} diff --git a/Game/Assets/Scripts/DropletMovement.cs b/Game/Assets/Scripts/DropletMovement.cs index 92488c7..49dd0df 100644 --- a/Game/Assets/Scripts/DropletMovement.cs +++ b/Game/Assets/Scripts/DropletMovement.cs @@ -109,9 +109,18 @@ public class DropletMovement : MonoBehaviour if (isDashing || isDropping) { return; - } + } // was here before - rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y); + float windForce = 0f; + + if (WindManager.Instance != null) + { + windForce = WindManager.Instance.CurrentWindForce; + } + + rb.linearVelocity = new Vector2(movement.x * moveSpeed + windForce, rb.linearVelocity.y); + + //used to be rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y); } private void OnTriggerEnter2D(Collider2D other) diff --git a/Game/Assets/Scripts/WindManager.cs b/Game/Assets/Scripts/WindManager.cs new file mode 100644 index 0000000..89f95ce --- /dev/null +++ b/Game/Assets/Scripts/WindManager.cs @@ -0,0 +1,47 @@ +using UnityEngine; +using System.Collections; + +public class WindManager : MonoBehaviour +{ + public static WindManager Instance; + + public float windStrength = 5f; + public float windDuration = 10f; + + public float minTimeBetweenWind = 5f; + public float maxTimeBetweenWind = 20f; + + public float CurrentWindForce { get; private set; } + + void Awake() + { + Instance = this; + } + + void Start() + { + StartCoroutine(WindRoutine()); + } + + IEnumerator WindRoutine() + { + while (true) + { + float waitTime = Random.Range( + minTimeBetweenWind, + maxTimeBetweenWind + ); + + yield return new WaitForSeconds(waitTime); + + CurrentWindForce = + Random.value < 0.5f + ? -windStrength + : windStrength; + + yield return new WaitForSeconds(windDuration); + + CurrentWindForce = 0f; + } + } +} \ No newline at end of file diff --git a/Game/Assets/Scripts/WindManager.cs.meta b/Game/Assets/Scripts/WindManager.cs.meta new file mode 100644 index 0000000..35c073c --- /dev/null +++ b/Game/Assets/Scripts/WindManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 77a372e261eab9a4b9b6cf05e6c6e576 \ No newline at end of file From d326b1939e39f6a7d9db00fe2dfa4ab04a6d4a86 Mon Sep 17 00:00:00 2001 From: orsolya-st Date: Sat, 6 Jun 2026 16:32:45 +0200 Subject: [PATCH 7/7] die scene --- Game/Assets/Scripts/DamageHandler.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Game/Assets/Scripts/DamageHandler.cs b/Game/Assets/Scripts/DamageHandler.cs index 12fc907..95b9f1d 100644 --- a/Game/Assets/Scripts/DamageHandler.cs +++ b/Game/Assets/Scripts/DamageHandler.cs @@ -1,6 +1,7 @@ using System; using UnityEngine; using Object = System.Object; +using UnityEngine.SceneManagement; public class DamageHandler : MonoBehaviour { @@ -69,6 +70,7 @@ public class DamageHandler : MonoBehaviour public void Die() { - Destroy(gameObject); + SceneManager.LoadScene(3, LoadSceneMode.Single); + Destroy(gameObject); } }