Merge pull request #5 from orsolya-st/cems-awesome-branch
Cems awesome branch
This commit is contained in:
@@ -0,0 +1,6 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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@@ -141,11 +141,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 6566899495513628888, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
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propertyPath: m_LocalPosition.x
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value: -4.270053
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value: -2.56
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objectReference: {fileID: 0}
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- target: {fileID: 6566899495513628888, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0.7652666
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value: 1.91
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objectReference: {fileID: 0}
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- target: {fileID: 6566899495513628888, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
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propertyPath: m_LocalPosition.z
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@@ -202,11 +202,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
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propertyPath: m_LocalPosition.x
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value: -4.73
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value: -6.02
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objectReference: {fileID: 0}
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- target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
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propertyPath: m_LocalPosition.y
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value: -2.3359
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value: -0.82
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objectReference: {fileID: 0}
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- target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
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propertyPath: m_LocalPosition.z
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@@ -14,21 +14,32 @@ public class DropletMovement : MonoBehaviour
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[SerializeField] private float dashDuration;
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private float dashTime;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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private Animator playerAnim;
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private float xInput;
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private bool isGrounded = true;
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[SerializeField] private float dashSpeed;
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[SerializeField] private float dashDuration;
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private float dashTime;
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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}
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// Update is called once per frame
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void Update()
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{
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movement.x = Input.GetAxisRaw("Horizontal");
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movement.y = Input.GetAxisRaw("Vertical");
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if (isGrounded && Input.GetKeyDown(KeyCode.Space))
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{
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rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpingPower);
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}
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}
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private void FixedUpdate()
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{
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rb.linearVelocity = movement.normalized * moveSpeed;
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rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y);
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}
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}
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}
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