From e0e58f30acf5d1de9095c50275f5f4112bfc50b0 Mon Sep 17 00:00:00 2001 From: orsolya-st Date: Sun, 7 Jun 2026 03:45:52 +0200 Subject: [PATCH] opening scene finish --- Game/Assets/Scenes/1_Start scene.unity | 145 +++++++++++++++++++++++++ Game/Assets/Scripts/StartScene.cs | 2 +- 2 files changed, 146 insertions(+), 1 deletion(-) diff --git a/Game/Assets/Scenes/1_Start scene.unity b/Game/Assets/Scenes/1_Start scene.unity index 0bd6ed8..39cc77e 100644 --- a/Game/Assets/Scenes/1_Start scene.unity +++ b/Game/Assets/Scenes/1_Start scene.unity @@ -461,6 +461,150 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1506147694 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1506147697} + - component: {fileID: 1506147695} + - component: {fileID: 1506147698} + m_Layer: 0 + m_Name: Audio + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1506147695 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1506147694} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 95ce96b9c2b516844a78e1102b390f54, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::StartScene + mySpeaker: {fileID: 1506147698} + jingle: {fileID: 8300000, guid: 3f470ab7a262cbe41bbb4878c29aa9c0, type: 3} +--- !u!4 &1506147697 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1506147694} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!82 &1506147698 +AudioSource: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1506147694} + m_Enabled: 1 + serializedVersion: 4 + OutputAudioMixerGroup: {fileID: 0} + m_audioClip: {fileID: 0} + m_Resource: {fileID: 8300000, guid: 3f470ab7a262cbe41bbb4878c29aa9c0, type: 3} + m_PlayOnAwake: 0 + m_Volume: 1 + m_Pitch: 1 + Loop: 0 + Mute: 0 + Spatialize: 0 + SpatializePostEffects: 0 + Priority: 128 + DopplerLevel: 1 + MinDistance: 1 + MaxDistance: 500 + Pan2D: 0 + rolloffMode: 0 + BypassEffects: 0 + BypassListenerEffects: 0 + BypassReverbZones: 0 + rolloffCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + panLevelCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + spreadCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + reverbZoneMixCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 @@ -468,3 +612,4 @@ SceneRoots: - {fileID: 952626051} - {fileID: 758040344} - {fileID: 1196951955} + - {fileID: 1506147697} diff --git a/Game/Assets/Scripts/StartScene.cs b/Game/Assets/Scripts/StartScene.cs index 0c99ae0..f3d2499 100644 --- a/Game/Assets/Scripts/StartScene.cs +++ b/Game/Assets/Scripts/StartScene.cs @@ -10,7 +10,7 @@ public class StartScene : MonoBehaviour // Update is called once per frame void Update() { - if (Input.anyKey) + if (Input.anyKeyDown) { // Start the "coroutine" instead of switching scenes immediately StartCoroutine(PlaySoundAndLoad());