ending
nikola with 7 hours of love
This commit is contained in:
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propertyPath: player
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||||||
|
value:
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||||||
|
objectReference: {fileID: 662084242}
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||||||
- target: {fileID: 3683337692723927349, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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- target: {fileID: 3683337692723927349, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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||||||
propertyPath: m_LocalScale.x
|
propertyPath: m_LocalScale.x
|
||||||
value: 1
|
value: 1
|
||||||
@@ -1147,6 +1234,18 @@ PrefabInstance:
|
|||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
value: 0
|
value: 0
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||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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||||||
|
- target: {fileID: 4609816774950413053, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: -4.83
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||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 5615831806268684012, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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||||||
|
propertyPath: endTreeSprite
|
||||||
|
value:
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||||||
|
objectReference: {fileID: 7024218491085898663, guid: b814efef9b884f24c8d7e5c2fb610405, type: 3}
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||||||
|
- target: {fileID: 5615831806268684012, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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||||||
|
propertyPath: lastTreeNumber
|
||||||
|
value: 1
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||||||
|
objectReference: {fileID: 0}
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- target: {fileID: 6662925900208362018, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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- target: {fileID: 6662925900208362018, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
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||||||
value: -5.49
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value: -5.49
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||||||
@@ -1155,6 +1254,14 @@ PrefabInstance:
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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||||||
value: -0.78
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value: -0.78
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7892839606168318537, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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|
propertyPath: m_IsActive
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|
value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8100904432411870408, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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||||||
|
propertyPath: m_Sprite
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 21300000, guid: 4e5dbe3863ad35643b453144bb017a99, type: 3}
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||||||
- target: {fileID: 8100904432411870408, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
|
- target: {fileID: 8100904432411870408, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
|
||||||
propertyPath: m_SortingOrder
|
propertyPath: m_SortingOrder
|
||||||
value: 2
|
value: 2
|
||||||
@@ -1168,15 +1275,11 @@ PrefabInstance:
|
|||||||
value: Tree
|
value: Tree
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects:
|
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|
- {fileID: 145447140513284141, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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|
- {fileID: 6393388893951408727, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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m_AddedGameObjects: []
|
m_AddedGameObjects: []
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m_AddedComponents:
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m_AddedComponents: []
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- targetCorrespondingSourceObject: {fileID: 8851845362353968682, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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insertIndex: -1
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|
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addedObject: {fileID: 526821483}
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|
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- targetCorrespondingSourceObject: {fileID: 8851845362353968682, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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|
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insertIndex: -1
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|
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addedObject: {fileID: 526821489}
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|
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m_SourcePrefab: {fileID: 100100000, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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||||||
--- !u!1 &1706699695
|
--- !u!1 &1706699695
|
||||||
GameObject:
|
GameObject:
|
||||||
@@ -1792,3 +1895,4 @@ SceneRoots:
|
|||||||
- {fileID: 1670488070}
|
- {fileID: 1670488070}
|
||||||
- {fileID: 1254619237}
|
- {fileID: 1254619237}
|
||||||
- {fileID: 2035351422}
|
- {fileID: 2035351422}
|
||||||
|
- {fileID: 730228759}
|
||||||
|
|||||||
@@ -76,6 +76,9 @@ public class DamageHandler : MonoBehaviour
|
|||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D other)
|
private void OnCollisionEnter2D(Collision2D other)
|
||||||
{
|
{
|
||||||
|
if(other.collider.CompareTag("Finish")){
|
||||||
|
SceneManager.LoadScene(5, LoadSceneMode.Single);
|
||||||
|
}
|
||||||
float fallSpeed = lastYVelocity;
|
float fallSpeed = lastYVelocity;
|
||||||
|
|
||||||
// Check if we hit hard enough
|
// Check if we hit hard enough
|
||||||
|
|||||||
@@ -1,11 +1,22 @@
|
|||||||
|
using Unity.Cinemachine;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PatternSelecter : MonoBehaviour
|
public class PatternSelecter : MonoBehaviour
|
||||||
|
|
||||||
{
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private int lastTreeNumber = 8;
|
||||||
|
public SpriteRenderer spriteRenderer;
|
||||||
|
public Sprite endTreeSprite;
|
||||||
|
public BoxCollider2D confine;
|
||||||
|
public CinemachineConfiner2D confiner2D;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
confine = GameObject.Find("CameraConfine").GetComponent<BoxCollider2D>();
|
||||||
|
confiner2D = GameObject.Find("CinemachineCamera").GetComponent<CinemachineConfiner2D>();
|
||||||
|
|
||||||
foreach (Transform child in transform)
|
foreach (Transform child in transform)
|
||||||
{
|
{
|
||||||
child.gameObject.SetActive(false);
|
child.gameObject.SetActive(false);
|
||||||
@@ -15,10 +26,22 @@ public class PatternSelecter : MonoBehaviour
|
|||||||
{
|
{
|
||||||
transform.GetChild(0).gameObject.SetActive(true);
|
transform.GetChild(0).gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
else if (TreeSpawner.treeCount == lastTreeNumber) // end tree case
|
||||||
|
{
|
||||||
|
transform.GetChild(transform.childCount - 1).gameObject.SetActive(true);
|
||||||
|
spriteRenderer.sprite = endTreeSprite;
|
||||||
|
transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
|
||||||
|
transform.localPosition += new Vector3(0.27f,0.54f,0f);
|
||||||
|
confine.size += new Vector2(0f, 38f);
|
||||||
|
confiner2D.InvalidateBoundingShapeCache();
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
int randomIndex = Random.Range(1, transform.childCount - 1);
|
int randomIndex = Random.Range(1, transform.childCount - 1);
|
||||||
transform.GetChild(randomIndex).gameObject.SetActive(true);
|
transform.GetChild(randomIndex).gameObject.SetActive(true);
|
||||||
|
confine.size += new Vector2(0f,43f);
|
||||||
|
confiner2D.InvalidateBoundingShapeCache();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,59 +1,46 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class TreeSpawner : MonoBehaviour
|
public class TreeSpawner : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
public GameObject treePrefab;
|
||||||
private GameObject treePrefab;
|
|
||||||
[SerializeField]
|
|
||||||
private GameObject treeEndPrefab;
|
|
||||||
public Transform player;
|
public Transform player;
|
||||||
[SerializeField]
|
|
||||||
private static int maxTreeCount = 1;
|
|
||||||
|
|
||||||
private bool hasSpawned = false;
|
private bool hasSpawned = false;
|
||||||
|
|
||||||
public static int treeCount;
|
public static int treeCount;
|
||||||
|
|
||||||
private SpriteRenderer spriteRenderer;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (hasSpawned == false && treeCount < maxTreeCount)
|
if (hasSpawned) return;
|
||||||
{
|
|
||||||
if (player.position.y < transform.position.y - 3f)
|
|
||||||
{
|
|
||||||
hasSpawned = true;
|
|
||||||
|
|
||||||
float treeHeight = spriteRenderer.bounds.size.y;
|
Debug.Log("Player Y: " + player.position.y + " | Tree Y + 2: " + (transform.position.y + 2f));
|
||||||
Vector3 spawnPos = transform.position + Vector3.down * treeHeight + new Vector3(0, 0.2f, 0);
|
|
||||||
|
|
||||||
treeCount++;
|
if (player.position.y < transform.position.y - 2f)
|
||||||
Debug.Log($"Spawned Treee{treeCount}");
|
{
|
||||||
if(treeCount == maxTreeCount)
|
Debug.Log("AUTO SPAWN TRIGGERED");
|
||||||
{
|
|
||||||
spawnPos += new Vector3(0.27f,0.54f,0);
|
|
||||||
Instantiate(treeEndPrefab, spawnPos, Quaternion.identity);
|
|
||||||
}
|
|
||||||
else Instantiate(treePrefab, spawnPos, Quaternion.identity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Delete trees that are far above the player
|
hasSpawned = true;
|
||||||
if (player.position.y < transform.position.y - 40f)
|
|
||||||
{
|
float treeHeight = GetComponent<SpriteRenderer>().bounds.size.y;
|
||||||
gameObject.SetActive(false);
|
Vector3 spawnPos =
|
||||||
}
|
transform.position +
|
||||||
else
|
Vector3.down * treeHeight +
|
||||||
{
|
new Vector3(0, 0.2f, 0);
|
||||||
gameObject.SetActive(true);
|
|
||||||
|
treeCount++;
|
||||||
|
|
||||||
|
GameObject newTree = Instantiate(treePrefab, spawnPos, Quaternion.identity);
|
||||||
|
|
||||||
|
TreeSpawner spawner = newTree.GetComponent<TreeSpawner>();
|
||||||
|
spawner.player = player;
|
||||||
|
spawner.treePrefab = treePrefab;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f0603f367b8288a43bebeb61dcfb0a09
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user