diff --git a/Game/Assets/Scripts/DropletMovement.cs b/Game/Assets/Scripts/DropletMovement.cs index 477e3e6..a6f314a 100644 --- a/Game/Assets/Scripts/DropletMovement.cs +++ b/Game/Assets/Scripts/DropletMovement.cs @@ -3,21 +3,20 @@ using UnityEngine; public class DropletMovement : MonoBehaviour { private Rigidbody2D rb; +<<<<<<< HEAD +======= + public float moveSpeed = 5f; + public float jumpingPower = 5f; + private Vector2 movement; + private Animator playerAnim; //for animation + private float xInput; +>>>>>>> 3a4d5de (current correct code inshallah) public float moveSpeed = 5f; public float jumpingPower = 5f; private Vector2 movement; - private Animator playerAnim; - private float xInput; - - private bool isGrounded = true; - - [SerializeField] private float dashSpeed; - [SerializeField] private float dashDuration; - private float dashTime; - void Start() { rb = GetComponent();