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{fileID: 1681788161} - {fileID: 1445156949} - {fileID: 750131492} + - {fileID: 1006275184} diff --git a/Game/Assets/Scripts/DamageHandler.cs b/Game/Assets/Scripts/DamageHandler.cs index 12fc907..95b9f1d 100644 --- a/Game/Assets/Scripts/DamageHandler.cs +++ b/Game/Assets/Scripts/DamageHandler.cs @@ -1,6 +1,7 @@ using System; using UnityEngine; using Object = System.Object; +using UnityEngine.SceneManagement; public class DamageHandler : MonoBehaviour { @@ -69,6 +70,7 @@ public class DamageHandler : MonoBehaviour public void Die() { - Destroy(gameObject); + SceneManager.LoadScene(3, LoadSceneMode.Single); + Destroy(gameObject); } } diff --git a/Game/Assets/Scripts/DropletMovement.cs b/Game/Assets/Scripts/DropletMovement.cs index d52a89e..7f21be1 100644 --- a/Game/Assets/Scripts/DropletMovement.cs +++ b/Game/Assets/Scripts/DropletMovement.cs @@ -94,9 +94,18 @@ public class DropletMovement : MonoBehaviour if (isDashing || isDropping) { return; - } + } // was here before - rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y); + float windForce = 0f; + + if (WindManager.Instance != null) + { + windForce = WindManager.Instance.CurrentWindForce; + } + + rb.linearVelocity = new Vector2(movement.x * moveSpeed + windForce, rb.linearVelocity.y); + + //used to be rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y); } private void OnTriggerEnter2D(Collider2D other) @@ -147,10 +156,6 @@ public class DropletMovement : MonoBehaviour isGrounded = true; } - private void OnCollisionExit2D(Collision2D col) - { - isGrounded = false; - } private void DropDown() { diff --git a/Game/Assets/Scripts/WindManager.cs b/Game/Assets/Scripts/WindManager.cs new file mode 100644 index 0000000..89f95ce --- /dev/null +++ b/Game/Assets/Scripts/WindManager.cs @@ -0,0 +1,47 @@ +using UnityEngine; +using System.Collections; + +public class WindManager : MonoBehaviour +{ + public static WindManager Instance; + + public float windStrength = 5f; + public float windDuration = 10f; + + public float minTimeBetweenWind = 5f; + public float maxTimeBetweenWind = 20f; + + public float CurrentWindForce { get; private set; } + + void Awake() + { + Instance = this; + } + + void Start() + { + StartCoroutine(WindRoutine()); + } + + IEnumerator WindRoutine() + { + while (true) + { + float waitTime = Random.Range( + minTimeBetweenWind, + maxTimeBetweenWind + ); + + yield return new WaitForSeconds(waitTime); + + CurrentWindForce = + Random.value < 0.5f + ? -windStrength + : windStrength; + + yield return new WaitForSeconds(windDuration); + + CurrentWindForce = 0f; + } + } +} \ No newline at end of file diff --git a/Game/Assets/Scripts/WindManager.cs.meta b/Game/Assets/Scripts/WindManager.cs.meta new file mode 100644 index 0000000..35c073c --- /dev/null +++ b/Game/Assets/Scripts/WindManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 77a372e261eab9a4b9b6cf05e6c6e576 \ No newline at end of file diff --git a/pictures/Branches.png b/pictures/Branches.png new file mode 100644 index 0000000..f5ad430 Binary files /dev/null and b/pictures/Branches.png differ