This commit is contained in:
Malak
2026-06-06 17:31:47 +02:00
30 changed files with 1667 additions and 2920 deletions
+21 -9
View File
@@ -8,7 +8,7 @@ public class DropletMovement : MonoBehaviour
private Collider2D characterCollider;
// helper variables
private bool isGrounded = true;
private bool isGrounded = false;
private float facingDirection = 1f;
private bool isDropping = false;
private float fallTimer;
@@ -40,7 +40,7 @@ public class DropletMovement : MonoBehaviour
{
//dashing
if (isDashing)
if (isDashing || isGrounded == false)
{
return;
}
@@ -91,20 +91,17 @@ public class DropletMovement : MonoBehaviour
private void FixedUpdate()
{
if (isDashing || isDropping)
{
{
return;
} // was here before
}
//wind
float windForce = 0f;
if (WindManager.Instance != null)
{
windForce = WindManager.Instance.CurrentWindForce;
}
rb.linearVelocity = new Vector2(movement.x * moveSpeed + windForce, rb.linearVelocity.y);
//used to be rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y);
}
private void OnTriggerEnter2D(Collider2D other)
@@ -151,8 +148,23 @@ public class DropletMovement : MonoBehaviour
}
private void OnCollisionEnter2D(Collision2D col)
{
if (col.collider.CompareTag("Platform") && rb.linearVelocity.y == 0)
{
isGrounded = true;
}
else
{
isGrounded = false;
}
}
private void OnCollisionExit2D(Collision2D collision)
{
isGrounded = true;
if (collision.collider.CompareTag("Platform"))
{
isGrounded = false;
}
}