diff --git a/Game/Assets/Scripts/HoleDeath.cs b/Game/Assets/Scripts/HoleDeath.cs new file mode 100644 index 0000000..6e57ac5 --- /dev/null +++ b/Game/Assets/Scripts/HoleDeath.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +public class HoleDeath : MonoBehaviour +{ + void Awake() + { + // This tells Unity NOT to destroy this object when loading a new scene + DontDestroyOnLoad(gameObject); + } +} diff --git a/Game/Assets/Scripts/HoleDeath.cs.meta b/Game/Assets/Scripts/HoleDeath.cs.meta new file mode 100644 index 0000000..c0a45a1 --- /dev/null +++ b/Game/Assets/Scripts/HoleDeath.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d622a86728adcc044b83f516d5273d1b \ No newline at end of file diff --git a/pictures/start_page_animation_and_background.mp4 b/pictures/start_page_animation_and_background.mp4 new file mode 100644 index 0000000..442b030 Binary files /dev/null and b/pictures/start_page_animation_and_background.mp4 differ diff --git a/pictures/start_title_button.png b/pictures/start_title_button.png new file mode 100644 index 0000000..8be6cc2 Binary files /dev/null and b/pictures/start_title_button.png differ