orsolya-st
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4ff55714c0
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Revert "Update 0_MainScene.unity"
This reverts commit 16309aade6.
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2026-06-06 21:48:11 +02:00 |
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orsolya-st
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16309aade6
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Update 0_MainScene.unity
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2026-06-06 21:46:50 +02:00 |
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orsolya-st
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f428cda891
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timer2
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2026-06-06 21:46:17 +02:00 |
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cemt1363
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665e46c0ed
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wind animations!
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2026-06-06 21:40:26 +02:00 |
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orsolya-st
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c4b88935be
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Reapply "camera fix"
This reverts commit d47b0f991c.
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2026-06-06 21:01:16 +02:00 |
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orsolya-st
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d47b0f991c
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Revert "camera fix"
This reverts commit 0fed9b6d0d.
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2026-06-06 20:59:19 +02:00 |
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orsolya-st
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0fed9b6d0d
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camera fix
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2026-06-06 20:51:32 +02:00 |
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Malak
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455898db04
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hole death
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2026-06-06 20:35:40 +02:00 |
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cemt1363
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f837285892
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+3 levels, so we have 10 patterns now
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2026-06-06 20:31:19 +02:00 |
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cemt1363
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eae0066d1b
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fall damage fix
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2026-06-06 20:13:15 +02:00 |
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go38coz
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42cf65f331
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fallingAnimationThreshold introtuced; moved activation to damageHandler
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2026-06-06 20:04:15 +02:00 |
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cemt1363
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3174d6ba52
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playable ig
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2026-06-06 19:48:07 +02:00 |
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cemt1363
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86b69bc58f
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levels finished yippiee:3
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2026-06-06 19:43:51 +02:00 |
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cemt1363
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308c866986
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startingscene bugfix
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2026-06-06 18:37:14 +02:00 |
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cemt1363
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a6af6cfe63
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dryleaf
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2026-06-06 18:25:31 +02:00 |
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go38coz
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b868459d86
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Fixed minidroplet
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2026-06-06 18:22:06 +02:00 |
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cemt1363
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e8b9df04d6
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idk
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2026-06-06 18:06:23 +02:00 |
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cemt1363
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bff5e844d1
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startingscene
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2026-06-06 17:59:27 +02:00 |
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cemt1363
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8a4cd6c930
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idk
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2026-06-06 17:54:53 +02:00 |
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cemt1363
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be20aacfd5
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used by effector
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2026-06-06 17:46:02 +02:00 |
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cemt1363
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4c68e91bf3
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main screen
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2026-06-06 17:44:33 +02:00 |
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orsolya-st
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b40b457c28
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fix obsticle
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2026-06-06 17:39:32 +02:00 |
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cemt1363
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5d2343a6a2
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pattern0 + leaves
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2026-06-06 17:30:45 +02:00 |
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orsolya-st
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f0d8682760
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md
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2026-06-06 16:58:48 +02:00 |
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Malak
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e99b9ea133
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Merge branch 'main' of https://github.com/orsolya-st/gamejam_050626
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2026-06-06 16:41:34 +02:00 |
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Malak
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c985d5a354
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bunch of anim stuff
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2026-06-06 16:41:31 +02:00 |
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orsolya-st
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2ce8897fd2
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mini droplet start
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2026-06-06 16:24:31 +02:00 |
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cemt1363
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787153761c
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Merge branch 'main' of https://github.com/orsolya-st/gamejam_050626
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2026-06-06 16:09:02 +02:00 |
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cemt1363
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acb1fd4b72
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LEVELS
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2026-06-06 16:08:52 +02:00 |
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orsolya-st
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91942a8f79
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leafe update
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2026-06-06 15:55:06 +02:00 |
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go38coz
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f944111a52
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put branches in front
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2026-06-06 15:50:01 +02:00 |
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go38coz
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418a73236e
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put branches in front
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2026-06-06 15:48:13 +02:00 |
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go38coz
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92f38b9da3
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Adjusted minSize
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2026-06-06 15:46:58 +02:00 |
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go38coz
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4c5230027e
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Stop horizontal velocity whe dropping down
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2026-06-06 15:37:54 +02:00 |
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go38coz
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899d7d7f01
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Merge branch 'damage-handling'
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2026-06-06 15:31:32 +02:00 |
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go38coz
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7686716961
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Implemented fall damage and dying
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2026-06-06 15:30:39 +02:00 |
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orsolya-st
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c0c7e2f281
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scenes
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2026-06-06 15:27:38 +02:00 |
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cemt1363
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21e49157ab
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main scene repeating same pattern
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2026-06-06 15:11:58 +02:00 |
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Malak
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884573de11
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Merge branch 'main' of https://github.com/orsolya-st/gamejam_050626
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2026-06-06 15:02:33 +02:00 |
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Malak
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3244419ed3
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dropping animation
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2026-06-06 15:02:13 +02:00 |
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go38coz
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3b445bdc64
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Resolved merge conflicts
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2026-06-06 15:01:32 +02:00 |
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go38coz
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18c0e2a9d6
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Moved fall damage to DamageHandler
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2026-06-06 14:54:57 +02:00 |
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cemt1363
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958dc343b5
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infinite branches / leaves / holes
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2026-06-06 14:51:42 +02:00 |
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orsolya-st
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4564e89403
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hole size fixup
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2026-06-06 14:43:51 +02:00 |
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cemt1363
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bb4d318ff9
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fıxed scenes
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2026-06-06 14:34:01 +02:00 |
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orsolya-st
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cc0ae01f60
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Update MainScene.unity
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2026-06-06 14:27:32 +02:00 |
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cemt1363
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7677530047
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leaf rigid body
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2026-06-06 14:24:46 +02:00 |
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orsolya-st
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2cc7a0bfc2
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hole death scene
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2026-06-06 14:06:16 +02:00 |
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orsolya-st
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26107d63ca
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death scene start
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2026-06-06 14:02:31 +02:00 |
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orsolya-st
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62e8944efc
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Hole mechanism
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2026-06-06 13:48:14 +02:00 |
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