cemt1363
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8a4cd6c930
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idk
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2026-06-06 17:54:53 +02:00 |
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cemt1363
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be20aacfd5
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used by effector
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2026-06-06 17:46:02 +02:00 |
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cemt1363
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4c68e91bf3
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main screen
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2026-06-06 17:44:33 +02:00 |
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orsolya-st
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b40b457c28
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fix obsticle
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2026-06-06 17:39:32 +02:00 |
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cemt1363
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5d2343a6a2
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pattern0 + leaves
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2026-06-06 17:30:45 +02:00 |
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orsolya-st
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f0d8682760
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md
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2026-06-06 16:58:48 +02:00 |
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Malak
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e99b9ea133
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Merge branch 'main' of https://github.com/orsolya-st/gamejam_050626
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2026-06-06 16:41:34 +02:00 |
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Malak
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c985d5a354
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bunch of anim stuff
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2026-06-06 16:41:31 +02:00 |
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orsolya-st
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2ce8897fd2
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mini droplet start
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2026-06-06 16:24:31 +02:00 |
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cemt1363
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787153761c
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Merge branch 'main' of https://github.com/orsolya-st/gamejam_050626
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2026-06-06 16:09:02 +02:00 |
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cemt1363
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acb1fd4b72
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LEVELS
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2026-06-06 16:08:52 +02:00 |
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orsolya-st
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91942a8f79
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leafe update
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2026-06-06 15:55:06 +02:00 |
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go38coz
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f944111a52
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put branches in front
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2026-06-06 15:50:01 +02:00 |
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go38coz
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418a73236e
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put branches in front
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2026-06-06 15:48:13 +02:00 |
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go38coz
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92f38b9da3
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Adjusted minSize
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2026-06-06 15:46:58 +02:00 |
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go38coz
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4c5230027e
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Stop horizontal velocity whe dropping down
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2026-06-06 15:37:54 +02:00 |
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go38coz
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899d7d7f01
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Merge branch 'damage-handling'
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2026-06-06 15:31:32 +02:00 |
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go38coz
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7686716961
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Implemented fall damage and dying
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2026-06-06 15:30:39 +02:00 |
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orsolya-st
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c0c7e2f281
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scenes
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2026-06-06 15:27:38 +02:00 |
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cemt1363
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21e49157ab
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main scene repeating same pattern
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2026-06-06 15:11:58 +02:00 |
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Malak
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884573de11
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Merge branch 'main' of https://github.com/orsolya-st/gamejam_050626
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2026-06-06 15:02:33 +02:00 |
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Malak
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3244419ed3
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dropping animation
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2026-06-06 15:02:13 +02:00 |
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go38coz
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3b445bdc64
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Resolved merge conflicts
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2026-06-06 15:01:32 +02:00 |
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go38coz
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18c0e2a9d6
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Moved fall damage to DamageHandler
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2026-06-06 14:54:57 +02:00 |
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cemt1363
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958dc343b5
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infinite branches / leaves / holes
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2026-06-06 14:51:42 +02:00 |
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orsolya-st
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4564e89403
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hole size fixup
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2026-06-06 14:43:51 +02:00 |
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cemt1363
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bb4d318ff9
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fıxed scenes
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2026-06-06 14:34:01 +02:00 |
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orsolya-st
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cc0ae01f60
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Update MainScene.unity
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2026-06-06 14:27:32 +02:00 |
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cemt1363
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7677530047
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leaf rigid body
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2026-06-06 14:24:46 +02:00 |
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orsolya-st
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2cc7a0bfc2
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hole death scene
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2026-06-06 14:06:16 +02:00 |
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orsolya-st
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26107d63ca
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death scene start
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2026-06-06 14:02:31 +02:00 |
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orsolya-st
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62e8944efc
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Hole mechanism
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2026-06-06 13:48:14 +02:00 |
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cemt1363
|
266277ec7b
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Merge branch 'main' of https://github.com/orsolya-st/gamejam_050626
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2026-06-06 13:42:38 +02:00 |
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cemt1363
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b669d8fa90
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BACKGROUNDDD
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2026-06-06 13:42:27 +02:00 |
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orsolya-st
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b405907115
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hole prefab
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2026-06-06 13:41:49 +02:00 |
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cemt1363
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99b0071794
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infinite trees!!!
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2026-06-06 13:37:33 +02:00 |
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cemt1363
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508ca14197
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tree prefab again
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2026-06-06 13:29:46 +02:00 |
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cemt1363
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e738ba8483
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tree prefab changed
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2026-06-06 13:28:00 +02:00 |
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cemt1363
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082a94c665
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Merge branch 'main' of https://github.com/orsolya-st/gamejam_050626
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2026-06-06 13:26:11 +02:00 |
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cemt1363
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af293c1a62
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tree sprite added and trying to debug the tree cloning
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2026-06-06 13:26:01 +02:00 |
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orsolya-st
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8f828515fe
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fall damage
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2026-06-06 13:24:03 +02:00 |
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cemt1363
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121dfba58b
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Merge branch 'main' of https://github.com/orsolya-st/gamejam_050626
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2026-06-06 12:21:21 +02:00 |
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cemt1363
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cbfc6e580b
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added tree fab
as well as the scripts, spawntrigger, spawnpoint and tree cloning
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2026-06-06 12:21:16 +02:00 |
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orsolya-st
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2ddda61f49
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backup
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2026-06-06 12:20:01 +02:00 |
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orsolya-st
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c11efa5f08
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camera fix
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2026-06-06 11:50:20 +02:00 |
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orsolya-st
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323fbe9453
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camera
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2026-06-06 11:22:50 +02:00 |
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orsolya-st
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5d1f7794dc
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animation (i messed up smth)
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2026-06-06 10:53:59 +02:00 |
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orsolya-st
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d2f404f87e
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animation put on droplet
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2026-06-06 09:53:42 +02:00 |
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orsolya-st
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4b98bd81f3
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sprites update
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2026-06-06 09:30:11 +02:00 |
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cemt1363
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e01ad94de8
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last version for day"
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2026-06-06 02:50:36 +02:00 |
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