using UnityEngine; using System.Collections; public class WindManager : MonoBehaviour { public static WindManager Instance; public float windStrength = 5f; public float windDuration = 10f; public float minTimeBetweenWind = 5f; public float maxTimeBetweenWind = 20f; public float CurrentWindForce { get; private set; } void Awake() { Instance = this; } void Start() { StartCoroutine(WindRoutine()); } IEnumerator WindRoutine() { while (true) { float waitTime = Random.Range( minTimeBetweenWind, maxTimeBetweenWind ); yield return new WaitForSeconds(waitTime); CurrentWindForce = Random.value < 0.5f ? -windStrength : windStrength; yield return new WaitForSeconds(windDuration); CurrentWindForce = 0f; } } }