using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using System.Timers; public class GameOverScript : MonoBehaviour { public GameObject image; private float elapsed; [SerializeField] private float duration = 2.0f; [SerializeField] private AudioSource audioSource; void Start() { image.SetActive(false); elapsed = 0.0f; } void Update() { elapsed += Time.deltaTime; if(elapsed >= duration) { image.SetActive(true); if (audioSource != null) { audioSource.Play(); } if (Input.anyKeyDown) { SceneManager.LoadScene(0, LoadSceneMode.Single); TreeSpawner.treeCount = 0; } } } }