using UnityEngine; public class TreeSpawner : MonoBehaviour { public GameObject treePrefab; public Transform player; private bool hasSpawned = false; public static int treeCount; private int maxTrees; private void Start() { maxTrees = GameObject.Find("Tree").GetComponent().lastTreeNumber; } void Update() { if (hasSpawned || treeCount >= maxTrees) return; Debug.Log("Player Y: " + player.position.y + " | Tree Y + 2: " + (transform.position.y + 2f)); if (player.position.y < transform.position.y - 2f) { Debug.Log("AUTO SPAWN TRIGGERED"); hasSpawned = true; float treeHeight = GetComponent().bounds.size.y; Vector3 spawnPos = transform.position + Vector3.down * treeHeight + new Vector3(0, 0.2f, 0); treeCount++; GameObject newTree = Instantiate(treePrefab, spawnPos, Quaternion.identity); TreeSpawner spawner = newTree.GetComponent(); spawner.player = player; spawner.treePrefab = treePrefab; } } }