using UnityEngine; public class PatternSelecter : MonoBehaviour { void Start() { foreach (Transform child in transform) { child.gameObject.SetActive(false); } if (TreeSpawner.treeCount == 0) { transform.GetChild(0).gameObject.SetActive(true); } else { int randomIndex = Random.Range(1, transform.childCount - 1); transform.GetChild(randomIndex).gameObject.SetActive(true); } } }