using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using System.Timers; public class GameOverScript : MonoBehaviour { public GameObject image; private float elapsed; void Start() { image.SetActive(false); elapsed = 0.0f; } void Update() { elapsed += Time.deltaTime; if(elapsed >= 2.0f) { image.SetActive(true); if (Input.anyKeyDown) { SceneManager.LoadScene("0_Main scene"); } } } }