using UnityEngine; public class PatternSelecter : MonoBehaviour { bool isStarting = true; void Start() { if (isStarting) { transform.GetChild(0).gameObject.SetActive(true); } else { foreach (Transform child in transform) child.gameObject.SetActive(false); int randomIndex = Random.Range(1, transform.childCount); transform.GetChild(randomIndex).gameObject.SetActive(true); } } }