Files
2026-06-06 21:45:38 +02:00

19 lines
316 B
C#

using UnityEngine;
public class AudioManager : MonoBehaviour
{
[SerializeField] AudioSource musicSource;
[SerializeField] AudioSource SFXSource;
public AudioClip bgm;
public AudioClip fallDamage;
private void Start()
{
musicSource.clip = bgm;
musicSource.Play();
}
}