Files
DropToTheRoots/Game/Assets/Scripts/DropletMovement.cs
T

49 lines
1.2 KiB
C#

using UnityEngine;
public class DropletMovement : MonoBehaviour
{
<<<<<<< Updated upstream
public float moveSpeed = 5f;
private Rigidbody2D rb;
private Vector2 movement;
=======
private Rigidbody2D rb;
public float moveSpeed = 5f;
public float jumpingPower = 5f;
private Vector2 movement;
private Animator playerAnim; //for animation
private float xInput;
//helper variables
private bool isGrounded = true;
[SerializeField] private float dashSpeed;
[SerializeField] private float dashDuration;
private float dashTime;
>>>>>>> Stashed changes
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical");
if (isGrounded && Input.GetKeyDown(KeyCode.Space))
{
rb.AddForce(Vector2.up * jumpingPower, ForceMode2D.Impulse);
}
}
private void FixedUpdate()
{
rb.linearVelocity = movement.normalized * moveSpeed;
}
}