15 lines
244 B
C#
15 lines
244 B
C#
using System;
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using UnityEngine;
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public class DamageHandler : MonoBehaviour
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{
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public float threshold = 0.05f;
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public float multiplier = 5f;
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private void OnCollisionEnter(Collision collision)
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{
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throw new NotImplementedException();
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}
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}
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