14 lines
326 B
C#
14 lines
326 B
C#
using UnityEngine;
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public class PatternSelecter : MonoBehaviour
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{
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void Start()
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{
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foreach (Transform child in transform)
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child.gameObject.SetActive(false);
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int randomIndex = Random.Range(0, transform.childCount);
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transform.GetChild(randomIndex).gameObject.SetActive(true);
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}
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} |