19 lines
316 B
C#
19 lines
316 B
C#
using UnityEngine;
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public class AudioManager : MonoBehaviour
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{
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[SerializeField] AudioSource musicSource;
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[SerializeField] AudioSource SFXSource;
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public AudioClip bgm;
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public AudioClip fallDamage;
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private void Start()
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{
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musicSource.clip = bgm;
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musicSource.Play();
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}
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}
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