Fixed: Made negative sign handling and according direction consistent across all implemenatations

This commit is contained in:
Nikola
2026-07-13 22:42:47 +02:00
parent ee3b02db2d
commit c68d8c7c15
5 changed files with 24 additions and 16 deletions
+9 -8
View File
@@ -17,22 +17,23 @@ void tricorn_V2(float complex start, size_t width, ssize_t height, float res, un
int bytesPerColor = color ? 3 : 1;
// Absolute height for iteration purposes
ssize_t actual_height = height < 0 ? (ssize_t)(-height) : height;
ssize_t imag_step = height < 0 ? -1:1;
ssize_t actual_height = height > 0 ? height : (ssize_t)(-height);
// Depending on the sign of height we generate the image top-down or bottom up
// As we iterate from the top always, if it is negative we would have to start at the end of the imaginary part and go in the oposite direction when generating
ssize_t imag_direction = height < 0 ? -1 : 1;
float c_start_real = creal(start);
float c_start_imag = cimag(start);
float c_start_imag = height > 0 ? cimag(start) : creal(start) + (imag_direction * height * res);;
float c_imag = c_start_imag;
float vertical_step = imag_step * res;
float vertical_step = imag_direction * res;
size_t position = 0;
float c_imag = c_start_imag;
// Simple iteration over every pixel in the picture
for(ssize_t y = 0; y < actual_height; y++){
// Calculate imaginary part on each row as it stays the same
float c_real = c_start_real;
for(size_t x = 0; x < width; x++){
unsigned value = converge(c_real,c_imag,n);
@@ -52,7 +53,7 @@ void tricorn_V2(float complex start, size_t width, ssize_t height, float res, un
c_real += res;
}
c_imag -= vertical_step;
c_imag += vertical_step;
}
}