#include "tricorn.h" static const float convergenceLimit = 2.0f; unsigned converge(float complex position,unsigned n); void tricorn(float complex start, size_t width, ssize_t height, float res, unsigned n, _Bool color, unsigned char* img){ height = height < 0 ? height*-1 : height; for(size_t i = 0; i < width; i++){ for(ssize_t j = 0; j < height; j++){ unsigned value = converge(start + (i*res + I*j*res),n); size_t position = (i*width +j) *3; if(!color){ img[position] = value; img[position + 1] = value; img[position + 2] = value; } else{ // TEMPORARY / Bad looking color gradient before testing img[position] = (value % 85)*3; img[position + 1] = 85 +(value % 85) * 2; img[position + 2] = 170 +(value % 85); } } } } unsigned converge(float complex position,unsigned n){ complex float result = 0; for(unsigned i = 0; i < n; i++){ result = cpowf(conjf(result),2) + position; if(sqrtf(crealf(result)+cimagf(result)) > convergenceLimit) return 255-4*(i % 64); } return 0; }