#include "tricorn_V2.h" static unsigned converge(float c_real, float c_imag, unsigned n); /** * @brief Generates a Tricorn fractal image using an optimized SISD implementation. * @param start The starting complex coordinate (bottom-left or top-left depending on height sign). * @param width The width of the target image in pixels. * @param height The height of the target image. A negative height reverses the Y-axis calculation. * @param res The step size (resolution) per pixel in the complex plane. * @param n The maximum number of mathematical iterations per pixel. * @param color If true, generates a 24-bit RGB image. If false, writes a grayscale image. * @param img Pointer to the pre-allocated memory buffer where the bitmap data will be stored. */ void tricorn_V2(float complex start, size_t width, ssize_t height, float res, unsigned n, _Bool color, unsigned char* img){ int bytesPerColor = color ? 3 : 1; // Absolute height for iteration purposes ssize_t actual_height = height < 0 ? (ssize_t)(-height) : height; ssize_t imag_step = height < 0 ? -1:1; float c_start_real = creal(start); float c_start_imag = cimag(start); float c_imag = c_start_imag; size_t position = 0; // Simple iteration over every pixel in the picture for(ssize_t y = 0; y < actual_height; y++){ // Calculate imaginary part on each row as it stays the same float c_real = c_start_real; for(size_t x = 0; x < width; x++){ unsigned value = converge(c_real,c_imag,n); // Pixel value position in the output array if(!color){ // Grayscale colors as specified by the assignment r = g = b img[position] = value; } else{ // Temporary colors with random multipliers img[position] = ((value*3) % 255); img[position + 1] = ((value*2) % 255) ; img[position + 2] = ((value*5) % 255); } position += bytesPerColor; c_real += res; } c_imag -= imag_step * res; } } // Iterative application of the equation given by the assignment static inline unsigned converge(float c_real, float c_imag, unsigned n) { float real = 0.0f; float imag = 0.0f; for (unsigned i = 0; i < n; i++) { float real2 = real * real; float imag2 = imag * imag; if (real2 + imag2 > 4.0f) { return 255 - 4 * (i % 64); } imag = -2.0f * real * imag + c_imag; real = real2 - imag2 + c_real; } return 0; }