This commit is contained in:
Malak
2026-06-06 00:54:52 +02:00
11 changed files with 463 additions and 196 deletions
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+19 -8
View File
@@ -2,27 +2,38 @@ using UnityEngine;
public class DropletMovement : MonoBehaviour
{
public float moveSpeed = 5f;
private Rigidbody2D rb;
public float moveSpeed = 5f;
public float jumpingPower = 5f;
private Vector2 movement;
private Animator playerAnim; //for animation
private float xInput;
//helper variables
private bool isGrounded = true;
[SerializeField] private float dashSpeed;
[SerializeField] private float dashDuration;
private float dashTime;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical");
if (isGrounded && Input.GetKeyDown(KeyCode.Space))
{
rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpingPower);
}
}
private void FixedUpdate()
{
rb.linearVelocity = movement.normalized * moveSpeed;
rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y);
}
}
}
+1 -1
View File
@@ -874,7 +874,7 @@ PlayerSettings:
qnxGraphicConfPath:
apiCompatibilityLevel: 6
captureStartupLogs: {}
activeInputHandler: 1
activeInputHandler: 2
windowsGamepadBackendHint: 0
enableDirectStorage: 0
cloudProjectId: da846bd4-d513-419e-af60-97574b519f94

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