jump merge conflict idk

This commit is contained in:
cemt1363
2026-06-06 00:36:37 +02:00
parent 46c7885cab
commit 1c6c3bd110
+9 -17
View File
@@ -2,47 +2,39 @@ using UnityEngine;
public class DropletMovement : MonoBehaviour public class DropletMovement : MonoBehaviour
{ {
<<<<<<< Updated upstream
public float moveSpeed = 5f;
private Rigidbody2D rb;
private Vector2 movement;
=======
private Rigidbody2D rb; private Rigidbody2D rb;
public float moveSpeed = 5f; public float moveSpeed = 5f;
public float jumpingPower = 5f; public float jumpingPower = 5f;
private Vector2 movement; private Vector2 movement;
private Animator playerAnim; //for animation
private Animator playerAnim;
private float xInput; private float xInput;
//helper variables
private bool isGrounded = true; private bool isGrounded = true;
[SerializeField] private float dashSpeed; [SerializeField] private float dashSpeed;
[SerializeField] private float dashDuration; [SerializeField] private float dashDuration;
private float dashTime; private float dashTime;
>>>>>>> Stashed changes
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
{ {
rb = GetComponent<Rigidbody2D>(); rb = GetComponent<Rigidbody2D>();
} }
// Update is called once per frame
void Update() void Update()
{ {
movement.x = Input.GetAxisRaw("Horizontal"); movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical");
if (isGrounded && Input.GetKeyDown(KeyCode.Space)) if (isGrounded && Input.GetKeyDown(KeyCode.Space))
{ {
rb.AddForce(Vector2.up * jumpingPower, ForceMode2D.Impulse); rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpingPower);
} }
} }
private void FixedUpdate() private void FixedUpdate()
{ {
rb.linearVelocity = movement.normalized * moveSpeed; rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y);
} }
}
}