sound hole
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using UnityEngine;
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public class HoleDeath : MonoBehaviour
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{
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void Awake()
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{
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// This tells Unity NOT to destroy this object when loading a new scene
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DontDestroyOnLoad(gameObject);
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}
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}
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fileFormatVersion: 2
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guid: d622a86728adcc044b83f516d5273d1b
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