sound hole
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class HoleDeath : MonoBehaviour
|
||||
{
|
||||
void Awake()
|
||||
{
|
||||
// This tells Unity NOT to destroy this object when loading a new scene
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d622a86728adcc044b83f516d5273d1b
|
||||
Reference in New Issue
Block a user