falldown/falldmg end scene trigger

This commit is contained in:
orsolya-st
2026-06-07 03:31:15 +02:00
parent 9d019e7ff2
commit 3cd0dc032d
2 changed files with 5 additions and 21 deletions
@@ -11,7 +11,6 @@ GameObject:
- component: {fileID: 7329357223832181834} - component: {fileID: 7329357223832181834}
- component: {fileID: 1230242963583950091} - component: {fileID: 1230242963583950091}
- component: {fileID: 9204716000211697423} - component: {fileID: 9204716000211697423}
- component: {fileID: -7265910902094411698}
m_Layer: 0 m_Layer: 0
m_Name: Hole m_Name: Hole
m_TagString: Hole m_TagString: Hole
@@ -130,16 +129,3 @@ CapsuleCollider2D:
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Size: {x: 0.8, y: 0.8} m_Size: {x: 0.8, y: 0.8}
m_Direction: 0 m_Direction: 0
--- !u!114 &-7265910902094411698
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3028864304894384228}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bbf8ab4673d6bf447aab098a12320431, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::SceneController
sceneIndex: 2
+5 -7
View File
@@ -127,16 +127,14 @@ public class DamageHandler : MonoBehaviour
{ {
if(reason == "hole") if(reason == "hole")
{ {
SceneManager.LoadScene(3, LoadSceneMode.Single); SceneManager.LoadScene(2, LoadSceneMode.Single);
Debug.Log("Died from hole"); Debug.Log("Died from hole");
} else if (reason == "fallDamage") } else if (reason == "fallDamage" || reason == "fallOut")
{
Debug.Log("Died from fall damage");
} else if (reason == "fallOut")
{ {
Debug.Log("Fell too much"); Debug.Log("Fell too much");
} SceneManager.LoadScene(3, LoadSceneMode.Single);
Destroy(gameObject); Destroy(gameObject);
}
} }
} }