trying to figure out how to jump

This commit is contained in:
cemt1363
2026-06-06 00:32:10 +02:00
parent ededa45b72
commit 46c7885cab
2 changed files with 26 additions and 0 deletions
+6
View File
@@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
+20
View File
@@ -2,11 +2,26 @@ using UnityEngine;
public class DropletMovement : MonoBehaviour
{
<<<<<<< Updated upstream
public float moveSpeed = 5f;
private Rigidbody2D rb;
private Vector2 movement;
=======
private Rigidbody2D rb;
public float moveSpeed = 5f;
public float jumpingPower = 5f;
private Vector2 movement;
private Animator playerAnim; //for animation
private float xInput;
//helper variables
private bool isGrounded = true;
[SerializeField] private float dashSpeed;
[SerializeField] private float dashDuration;
private float dashTime;
>>>>>>> Stashed changes
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
@@ -19,10 +34,15 @@ public class DropletMovement : MonoBehaviour
{
movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical");
if (isGrounded && Input.GetKeyDown(KeyCode.Space))
{
rb.AddForce(Vector2.up * jumpingPower, ForceMode2D.Impulse);
}
}
private void FixedUpdate()
{
rb.linearVelocity = movement.normalized * moveSpeed;
}
}