Made EndTree

This commit is contained in:
go38coz
2026-06-07 01:26:00 +02:00
parent 95e381c2c7
commit 4e8abbff3c
5 changed files with 106 additions and 75 deletions
+21
View File
@@ -15,6 +15,7 @@ GameObject:
- component: {fileID: -8535381027169538}
- component: {fileID: 5971260404453589572}
- component: {fileID: 4218697106962905645}
- component: {fileID: 1010887118096952450}
m_Layer: 0
m_Name: PlayerDroplet
m_TagString: Player
@@ -189,6 +190,7 @@ MonoBehaviour:
dashingCooldown: 1
tr: {fileID: 0}
animator: {fileID: 4218697106962905645}
fallingAnimationVelocityThreshold: 3
--- !u!111 &5971260404453589572
Animation:
m_ObjectHideFlags: 0
@@ -229,3 +231,22 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!114 &1010887118096952450
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2141180002423843430}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b3b9fc97a2d39d2d84c4be43a79247a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
threshold: 10
multiplier: 0.05
maxHealth: 1
health: 0
minSize: 0.4
maxFallingTime: 2
fallingAnimTreshold: 0.2
+29
View File
@@ -11,6 +11,8 @@ GameObject:
- component: {fileID: 3683337692723927349}
- component: {fileID: 8100904432411870408}
- component: {fileID: 8092102445200365313}
- component: {fileID: 5615831806268684012}
- component: {fileID: 2764455090306147063}
m_Layer: 0
m_Name: Tree
m_TagString: Untagged
@@ -114,3 +116,30 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!114 &5615831806268684012
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8851845362353968682}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8e2ad5a7116f03541a6489c22953c195, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PatternSelecter
--- !u!114 &2764455090306147063
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8851845362353968682}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 021d37d1b6e71b143adc6f4842f7d76c, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TreeSpawner
treePrefab: {fileID: 8851845362353968682}
treeEndPrefab: {fileID: 8851845362353968682, guid: 04f205e87b1c6a220854a46b28504af3, type: 3}
maxTreeCount: 8
+26 -62
View File
@@ -3113,38 +3113,11 @@ GameObject:
m_CorrespondingSourceObject: {fileID: 8851845362353968682, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
m_PrefabInstance: {fileID: 1681788161}
m_PrefabAsset: {fileID: 0}
--- !u!114 &526821483
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 526821479}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 021d37d1b6e71b143adc6f4842f7d76c, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TreeSpawner
treePrefab: {fileID: 526821479}
player: {fileID: 662084242}
--- !u!4 &526821486 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 3683337692723927349, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
m_PrefabInstance: {fileID: 1681788161}
m_PrefabAsset: {fileID: 0}
--- !u!114 &526821489
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 526821479}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8e2ad5a7116f03541a6489c22953c195, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PatternSelecter
lastTreeNumber: 2
--- !u!1001 &527539761
PrefabInstance:
m_ObjectHideFlags: 0
@@ -3781,11 +3754,6 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: be3a9de7cfa00b3c4b66acee4ff178f6, type: 3}
--- !u!1 &614828868 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 2141180002423843430, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
m_PrefabInstance: {fileID: 1445156949}
m_PrefabAsset: {fileID: 0}
--- !u!4 &616256297 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 9198730630941053147, guid: 09646d5b25a07904aa2ddf7399b3b075, type: 3}
@@ -4127,25 +4095,6 @@ Transform:
m_CorrespondingSourceObject: {fileID: 6566899495513628888, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
m_PrefabInstance: {fileID: 1445156949}
m_PrefabAsset: {fileID: 0}
--- !u!114 &662084249
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 614828868}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b3b9fc97a2d39d2d84c4be43a79247a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
threshold: 10
multiplier: 0.05
maxHealth: 1
health: 0
minSize: 0.4
maxFallingTime: 2
fallingAnimTreshold: 0.2
--- !u!1001 &687478031
PrefabInstance:
m_ObjectHideFlags: 0
@@ -8314,6 +8263,18 @@ PrefabInstance:
propertyPath: m_ConstrainProportionsScale
value: 1
objectReference: {fileID: 0}
- target: {fileID: 7565136154044711909, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
propertyPath: treePrefab
value:
objectReference: {fileID: 526821479}
- target: {fileID: 7565136154044711909, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
propertyPath: maxTreeCount
value: 8
objectReference: {fileID: 0}
- target: {fileID: 7565136154044711909, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
propertyPath: treeEndPrefab
value:
objectReference: {fileID: 8851845362353968682, guid: 04f205e87b1c6a220854a46b28504af3, type: 3}
- target: {fileID: 8298564220872302505, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
propertyPath: m_SortingLayer
value: 0
@@ -8329,10 +8290,7 @@ PrefabInstance:
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 2141180002423843430, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
insertIndex: -1
addedObject: {fileID: 662084249}
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
--- !u!1001 &1459355171
PrefabInstance:
@@ -9744,6 +9702,14 @@ PrefabInstance:
propertyPath: m_LocalPosition.y
value: -2
objectReference: {fileID: 0}
- target: {fileID: 2764455090306147063, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
propertyPath: player
value:
objectReference: {fileID: 662084242}
- target: {fileID: 2764455090306147063, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
propertyPath: maxTreeCount
value: 2
objectReference: {fileID: 0}
- target: {fileID: 3683337692723927349, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
propertyPath: m_LocalScale.x
value: 1
@@ -9796,6 +9762,10 @@ PrefabInstance:
propertyPath: m_SortingOrder
value: 2
objectReference: {fileID: 0}
- target: {fileID: 8420612515300817353, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
propertyPath: player
value:
objectReference: {fileID: 662084242}
- target: {fileID: 8851845362353968682, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
propertyPath: m_Name
value: Tree
@@ -9836,13 +9806,7 @@ PrefabInstance:
- targetCorrespondingSourceObject: {fileID: 3683337692723927349, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
insertIndex: -1
addedObject: {fileID: 1293808330}
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 8851845362353968682, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
insertIndex: -1
addedObject: {fileID: 526821483}
- targetCorrespondingSourceObject: {fileID: 8851845362353968682, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
insertIndex: -1
addedObject: {fileID: 526821489}
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
--- !u!1001 &1684265244
PrefabInstance:
-7
View File
@@ -3,8 +3,6 @@ using UnityEngine;
public class PatternSelecter : MonoBehaviour
{
[SerializeField]
private int lastTreeNumber = 8;
void Start()
{
@@ -17,11 +15,6 @@ public class PatternSelecter : MonoBehaviour
{
transform.GetChild(0).gameObject.SetActive(true);
}
else if (TreeSpawner.treeCount == lastTreeNumber)
{
transform.GetChild(transform.childCount - 1).gameObject.SetActive(true);
}
else
{
int randomIndex = Random.Range(1, transform.childCount - 1);
+30 -6
View File
@@ -1,35 +1,59 @@
using System;
using UnityEngine;
public class TreeSpawner : MonoBehaviour
{
public GameObject treePrefab;
[SerializeField]
private GameObject treePrefab;
[SerializeField]
private GameObject treeEndPrefab;
public Transform player;
[SerializeField]
private static int maxTreeCount = 1;
private bool hasSpawned = false;
public static int treeCount;
private SpriteRenderer spriteRenderer;
private void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
}
void Update()
{
if (hasSpawned == false)
if (hasSpawned == false && treeCount < maxTreeCount)
{
if (player.position.y < transform.position.y - 3f)
{
hasSpawned = true;
float treeHeight = GetComponent<SpriteRenderer>().bounds.size.y;
float treeHeight = spriteRenderer.bounds.size.y;
Vector3 spawnPos = transform.position + Vector3.down * treeHeight + new Vector3(0, 0.2f, 0);
treeCount++;
GameObject newTree = Instantiate(treePrefab, spawnPos, Quaternion.identity);
Debug.Log($"Spawned Treee{treeCount}");
if(treeCount == maxTreeCount)
{
spawnPos += new Vector3(0.27f,0.54f,0);
Instantiate(treeEndPrefab, spawnPos, Quaternion.identity);
}
else Instantiate(treePrefab, spawnPos, Quaternion.identity);
}
}
// Delete trees that are far above the player
if (player.position.y < transform.position.y - 40f)
{
Destroy(gameObject);
gameObject.SetActive(false);
}
else
{
gameObject.SetActive(true);
}
}
}