Made EndTree
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@@ -15,6 +15,7 @@ GameObject:
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- component: {fileID: -8535381027169538}
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- component: {fileID: 5971260404453589572}
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- component: {fileID: 4218697106962905645}
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- component: {fileID: 1010887118096952450}
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m_Layer: 0
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m_Name: PlayerDroplet
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m_TagString: Player
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@@ -189,6 +190,7 @@ MonoBehaviour:
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dashingCooldown: 1
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tr: {fileID: 0}
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animator: {fileID: 4218697106962905645}
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fallingAnimationVelocityThreshold: 3
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--- !u!111 &5971260404453589572
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Animation:
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m_ObjectHideFlags: 0
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@@ -229,3 +231,22 @@ Animator:
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!114 &1010887118096952450
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2141180002423843430}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2b3b9fc97a2d39d2d84c4be43a79247a, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
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threshold: 10
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multiplier: 0.05
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maxHealth: 1
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health: 0
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minSize: 0.4
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maxFallingTime: 2
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fallingAnimTreshold: 0.2
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