Made EndTree

This commit is contained in:
go38coz
2026-06-07 01:26:00 +02:00
parent 95e381c2c7
commit 4e8abbff3c
5 changed files with 106 additions and 75 deletions
+21
View File
@@ -15,6 +15,7 @@ GameObject:
- component: {fileID: -8535381027169538}
- component: {fileID: 5971260404453589572}
- component: {fileID: 4218697106962905645}
- component: {fileID: 1010887118096952450}
m_Layer: 0
m_Name: PlayerDroplet
m_TagString: Player
@@ -189,6 +190,7 @@ MonoBehaviour:
dashingCooldown: 1
tr: {fileID: 0}
animator: {fileID: 4218697106962905645}
fallingAnimationVelocityThreshold: 3
--- !u!111 &5971260404453589572
Animation:
m_ObjectHideFlags: 0
@@ -229,3 +231,22 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!114 &1010887118096952450
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2141180002423843430}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b3b9fc97a2d39d2d84c4be43a79247a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
threshold: 10
multiplier: 0.05
maxHealth: 1
health: 0
minSize: 0.4
maxFallingTime: 2
fallingAnimTreshold: 0.2