Made EndTree
This commit is contained in:
@@ -15,6 +15,7 @@ GameObject:
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m_Layer: 0
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m_Layer: 0
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m_Name: PlayerDroplet
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m_Name: PlayerDroplet
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m_TagString: Player
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m_TagString: Player
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@@ -189,6 +190,7 @@ MonoBehaviour:
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dashingCooldown: 1
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dashingCooldown: 1
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tr: {fileID: 0}
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animator: {fileID: 4218697106962905645}
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animator: {fileID: 4218697106962905645}
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fallingAnimationVelocityThreshold: 3
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--- !u!111 &5971260404453589572
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--- !u!111 &5971260404453589572
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Animation:
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Animation:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -229,3 +231,22 @@ Animator:
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m_AllowConstantClipSamplingOptimization: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!114 &1010887118096952450
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
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threshold: 10
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multiplier: 0.05
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maxHealth: 1
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health: 0
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minSize: 0.4
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maxFallingTime: 2
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fallingAnimTreshold: 0.2
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@@ -11,6 +11,8 @@ GameObject:
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m_Layer: 0
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m_Layer: 0
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m_Name: Tree
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m_Name: Tree
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -114,3 +116,30 @@ Animator:
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m_AllowConstantClipSamplingOptimization: 1
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m_AllowConstantClipSamplingOptimization: 1
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@@ -3113,38 +3113,11 @@ GameObject:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::PatternSelecter
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lastTreeNumber: 2
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PrefabInstance:
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@@ -3781,11 +3754,6 @@ PrefabInstance:
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--- !u!114 &662084249
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MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
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threshold: 10
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health: 0
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minSize: 0.4
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maxFallingTime: 2
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fallingAnimTreshold: 0.2
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--- !u!1001 &687478031
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--- !u!1001 &687478031
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PrefabInstance:
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PrefabInstance:
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@@ -8314,6 +8263,18 @@ PrefabInstance:
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propertyPath: treePrefab
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value:
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propertyPath: maxTreeCount
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value: 8
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objectReference: {fileID: 0}
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value:
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propertyPath: m_SortingLayer
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propertyPath: m_SortingLayer
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value: 0
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value: 0
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@@ -8329,10 +8290,7 @@ PrefabInstance:
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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--- !u!1001 &1459355171
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--- !u!1001 &1459355171
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PrefabInstance:
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PrefabInstance:
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@@ -9744,6 +9702,14 @@ PrefabInstance:
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propertyPath: m_LocalPosition.y
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propertyPath: player
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value:
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propertyPath: maxTreeCount
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value: 2
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.x
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propertyPath: m_LocalScale.x
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value: 1
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value: 1
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@@ -9796,6 +9762,10 @@ PrefabInstance:
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propertyPath: m_SortingOrder
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propertyPath: m_Name
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propertyPath: m_Name
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value: Tree
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value: Tree
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@@ -9836,13 +9806,7 @@ PrefabInstance:
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--- !u!1001 &1684265244
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PrefabInstance:
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PrefabInstance:
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@@ -3,8 +3,6 @@ using UnityEngine;
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|||||||
public class PatternSelecter : MonoBehaviour
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public class PatternSelecter : MonoBehaviour
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||||||
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||||||
{
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{
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||||||
[SerializeField]
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||||||
private int lastTreeNumber = 8;
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||||||
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||||||
void Start()
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void Start()
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||||||
{
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{
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||||||
@@ -17,11 +15,6 @@ public class PatternSelecter : MonoBehaviour
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|||||||
{
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{
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||||||
transform.GetChild(0).gameObject.SetActive(true);
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transform.GetChild(0).gameObject.SetActive(true);
|
||||||
}
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}
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||||||
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||||||
else if (TreeSpawner.treeCount == lastTreeNumber)
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||||||
{
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||||||
transform.GetChild(transform.childCount - 1).gameObject.SetActive(true);
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||||||
}
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||||||
else
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else
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||||||
{
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{
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||||||
int randomIndex = Random.Range(1, transform.childCount - 1);
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int randomIndex = Random.Range(1, transform.childCount - 1);
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@@ -1,35 +1,59 @@
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using System;
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using UnityEngine;
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using UnityEngine;
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||||||
public class TreeSpawner : MonoBehaviour
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public class TreeSpawner : MonoBehaviour
|
||||||
{
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{
|
||||||
public GameObject treePrefab;
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[SerializeField]
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||||||
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private GameObject treePrefab;
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||||||
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[SerializeField]
|
||||||
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private GameObject treeEndPrefab;
|
||||||
public Transform player;
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public Transform player;
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||||||
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[SerializeField]
|
||||||
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private static int maxTreeCount = 1;
|
||||||
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|
||||||
private bool hasSpawned = false;
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private bool hasSpawned = false;
|
||||||
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|
||||||
public static int treeCount;
|
public static int treeCount;
|
||||||
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||||||
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private SpriteRenderer spriteRenderer;
|
||||||
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||||||
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private void Start()
|
||||||
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{
|
||||||
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spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
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}
|
||||||
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||||||
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|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (hasSpawned == false)
|
if (hasSpawned == false && treeCount < maxTreeCount)
|
||||||
{
|
{
|
||||||
if (player.position.y < transform.position.y - 3f)
|
if (player.position.y < transform.position.y - 3f)
|
||||||
{
|
{
|
||||||
hasSpawned = true;
|
hasSpawned = true;
|
||||||
|
|
||||||
float treeHeight = GetComponent<SpriteRenderer>().bounds.size.y;
|
float treeHeight = spriteRenderer.bounds.size.y;
|
||||||
Vector3 spawnPos = transform.position + Vector3.down * treeHeight + new Vector3(0, 0.2f, 0);
|
Vector3 spawnPos = transform.position + Vector3.down * treeHeight + new Vector3(0, 0.2f, 0);
|
||||||
|
|
||||||
treeCount++;
|
treeCount++;
|
||||||
GameObject newTree = Instantiate(treePrefab, spawnPos, Quaternion.identity);
|
Debug.Log($"Spawned Treee{treeCount}");
|
||||||
|
if(treeCount == maxTreeCount)
|
||||||
|
{
|
||||||
|
spawnPos += new Vector3(0.27f,0.54f,0);
|
||||||
|
Instantiate(treeEndPrefab, spawnPos, Quaternion.identity);
|
||||||
|
}
|
||||||
|
else Instantiate(treePrefab, spawnPos, Quaternion.identity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Delete trees that are far above the player
|
// Delete trees that are far above the player
|
||||||
if (player.position.y < transform.position.y - 40f)
|
if (player.position.y < transform.position.y - 40f)
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user