start scene bug fix
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@@ -65,16 +65,6 @@ public class DropletMovement : MonoBehaviour
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rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpingPower);
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}
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//Jump animation
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// if (rb.linearVelocityY < fallingAnimationVelocityThreshold && !isGrounded)
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// {
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// animator.SetBool("Falling", true);
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// } else
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// {
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// animator.SetBool("Falling", false);
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// }
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//Walk animation
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if (movement.x > 0) {
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animator.SetBool("WalkingRight", true);
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@@ -125,7 +115,7 @@ public class DropletMovement : MonoBehaviour
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if (other.CompareTag("Hole"))
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{
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SceneManager.LoadScene(2, LoadSceneMode.Single);
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Destroy(gameObject);
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//Destroy(gameObject);
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Debug.Log("Fell in hole!");
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}
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@@ -2,8 +2,12 @@ using UnityEngine;
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public class FalldownScene : MonoBehaviour
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{
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public GameObject targetObject;
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void Awake()
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{
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targetObject = GameObject.FindGameObjectWithTag("Player");
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Destroy(targetObject);
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// This tells Unity NOT to destroy this object when loading a new scene
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DontDestroyOnLoad(gameObject);
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}
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@@ -2,8 +2,12 @@ using UnityEngine;
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public class HoleDeath : MonoBehaviour
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{
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public GameObject targetObject;
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void Awake()
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{
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targetObject = GameObject.FindGameObjectWithTag("Player");
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Destroy(targetObject);
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// This tells Unity NOT to destroy this object when loading a new scene
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DontDestroyOnLoad(gameObject);
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}
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