script into prefab game object
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@@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 8298564220872302505}
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- component: {fileID: 4266476263824402640}
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- component: {fileID: 218454750066863599}
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- component: {fileID: -8535381027169538}
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m_Layer: 0
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m_Name: PlayerDroplet
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m_TagString: Untagged
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@@ -166,3 +167,16 @@ BoxCollider2D:
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m_AutoTiling: 0
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m_Size: {x: 1, y: 1}
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m_EdgeRadius: 0
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--- !u!114 &-8535381027169538
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2141180002423843430}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 64d83d81ffe9aeb419af4eb171357948, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::DropletMovement
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moveSpeed: 5
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