gitignore --> Game folder
If gitignore is in the folder, then it can fully filter out the metadata, so only the important stuff gets into the commit
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@@ -6,13 +6,13 @@
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# See: https://github.com/github/gitignore/tree/main/Global
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# See: https://github.com/github/gitignore/tree/main/Global
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#
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#
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.utmp/
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.utmp/
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[Ll]ibrary/
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/[Ll]ibrary/
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[Tt]emp/
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/[Tt]emp/
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[Oo]bj/
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/[Oo]bj/
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[Bb]uild/
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/[Bb]uild/
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[Bb]uilds/
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/[Bb]uilds/
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[Ll]ogs/
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/[Ll]ogs/
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[Uu]ser[Ss]ettings/
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/[Uu]ser[Ss]ettings/
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*.log
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*.log
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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@@ -13,6 +13,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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shaderVariantLimit: 128
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shaderVariantLimit: 128
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overrideShaderVariantLimit: 0
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customInterpolatorErrorThreshold: 32
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customInterpolatorErrorThreshold: 32
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customInterpolatorWarningThreshold: 16
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customInterpolatorWarningThreshold: 16
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customHeatmapValues: {fileID: 0}
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customHeatmapValues: {fileID: 0}
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