Minidroplets fixed
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@@ -72,7 +72,8 @@ public class DamageHandler : MonoBehaviour
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Minidrop")){
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if (other.CompareTag("Minidrop"))
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{
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UpdateHealth(health + 0.2f);
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Destroy(other.gameObject);
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return;
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