Minidroplets fixed

This commit is contained in:
go38coz
2026-06-06 18:28:47 +02:00
parent a6af6cfe63
commit 70a9923db2
3 changed files with 12 additions and 11 deletions
@@ -79,9 +79,9 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: -925020913
m_SortingLayer: 1
m_SortingOrder: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_MaskInteraction: 0
m_Sprite: {fileID: -5999245757173483519, guid: 397f134b9f1402f45baa1411483a287c, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@@ -127,7 +127,7 @@ BoxCollider2D:
m_UsedByEffector: 1
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: -0.6286421, y: 0.9940944}
m_Offset: {x: -0.6286421, y: 0.40986168}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
@@ -137,7 +137,7 @@ BoxCollider2D:
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 5.295536, y: 2.0656996}
m_Size: {x: 5.295536, y: 1.0860753}
m_EdgeRadius: 0
--- !u!251 &2602010359428409659
PlatformEffector2D:
@@ -79,9 +79,9 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: -925020913
m_SortingLayer: 1
m_SortingOrder: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_MaskInteraction: 0
m_Sprite: {fileID: -1711180651931834051, guid: 397f134b9f1402f45baa1411483a287c, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@@ -127,7 +127,7 @@ BoxCollider2D:
m_UsedByEffector: 1
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0.31060886, y: 1.8824592}
m_Offset: {x: -0.0037703514, y: 0.810519}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
@@ -137,7 +137,7 @@ BoxCollider2D:
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 4.647211, y: 1.5164294}
m_Size: {x: 6.4191656, y: 0.70593786}
m_EdgeRadius: 0
--- !u!251 &6901454004669073730
PlatformEffector2D:
+2 -1
View File
@@ -72,7 +72,8 @@ public class DamageHandler : MonoBehaviour
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Minidrop")){
if (other.CompareTag("Minidrop"))
{
UpdateHealth(health + 0.2f);
Destroy(other.gameObject);
return;