Merge pull request #17 from orsolya-st/death-scene-branch
hole, scene management
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@@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 7329357223832181834}
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- component: {fileID: 1230242963583950091}
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- component: {fileID: 9204716000211697423}
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- component: {fileID: -7265910902094411698}
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m_Layer: 0
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m_Name: Hole
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m_TagString: Hole
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@@ -129,3 +130,15 @@ CapsuleCollider2D:
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m_Offset: {x: 0, y: 0}
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m_Size: {x: 0.8, y: 0.8}
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m_Direction: 0
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--- !u!114 &-7265910902094411698
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3028864304894384228}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bbf8ab4673d6bf447aab098a12320431, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::SceneController
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@@ -1,16 +1,14 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SceneController : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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public int sceneIndex;
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// Update is called once per frame
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void Update()
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private void OggerEnter2D(Collider2D collision)
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{
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Debug.Log("Hole");
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SceneManager.LoadScene(sceneIndex, LoadSceneMode.Single);
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}
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}
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}
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