Added effector to prefab; Renamed Branches to Branch
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@@ -1,3 +1,4 @@
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using System;
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using UnityEngine;
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public class DamageHandler : MonoBehaviour
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@@ -5,15 +6,9 @@ public class DamageHandler : MonoBehaviour
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public float threshold = 0.05f;
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public float multiplier = 5f;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnCollisionEnter(Collision collision)
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{
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throw new NotImplementedException();
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}
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}
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