Merge branch 'main' into death-scene-branch

This commit is contained in:
orsolya-st
2026-06-06 15:49:14 +02:00
2 changed files with 12 additions and 4 deletions
+10 -2
View File
@@ -397,8 +397,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2b3b9fc97a2d39d2d84c4be43a79247a, type: 3} m_Script: {fileID: 11500000, guid: 2b3b9fc97a2d39d2d84c4be43a79247a, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: Assembly-CSharp::DamageHandler m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
threshold: 0.05 threshold: 2.5
multiplier: 5 multiplier: 0.5
maxHealth: 1 maxHealth: 1
health: 0 health: 0
minSize: 0.4 minSize: 0.4
@@ -624,6 +624,10 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z propertyPath: m_LocalEulerAnglesHint.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 6566899495513628888, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
propertyPath: m_ConstrainProportionsScale
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8298564220872302505, guid: d56297e435f8410a584581d73d99d2e4, type: 3} - target: {fileID: 8298564220872302505, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
propertyPath: m_SortingLayer propertyPath: m_SortingLayer
value: 0 value: 0
@@ -948,6 +952,10 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z propertyPath: m_LocalEulerAnglesHint.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 6893150318335556705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
propertyPath: m_SortingOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8871780616060845038, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3} - target: {fileID: 8871780616060845038, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
propertyPath: m_Name propertyPath: m_Name
value: Branch (2) value: Branch (2)
+1 -1
View File
@@ -18,7 +18,7 @@ public class DamageHandler : MonoBehaviour
multiplier = 0.5f; multiplier = 0.5f;
maxHealth = 1f; maxHealth = 1f;
minSize = 0.4f; minSize = 0.8f;
health = maxHealth; health = maxHealth;
} }