fall down scene sound
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@@ -274,6 +274,7 @@ GameObject:
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@@ -0,0 +1,10 @@
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using UnityEngine;
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public class FalldownScene : MonoBehaviour
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{
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void Awake()
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{
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// This tells Unity NOT to destroy this object when loading a new scene
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DontDestroyOnLoad(gameObject);
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}
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}
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