updated fallingThreshold
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@@ -64,7 +64,7 @@ public class DropletMovement : MonoBehaviour
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//Jump animation
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if (rb.linearVelocityY < -1f && !isGrounded)
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if (rb.linearVelocityY < -3f && !isGrounded)
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{
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animator.SetBool("Falling", true);
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} else
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