disabled rotation

This commit is contained in:
go38coz
2026-06-06 01:40:37 +02:00
parent 455c674477
commit eadadff4ac
5 changed files with 27 additions and 90 deletions
-5
View File
@@ -1,5 +0,0 @@
{
"recommendations": [
"visualstudiotoolsforunity.vstuc"
]
}
-10
View File
@@ -1,10 +0,0 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Attach to Unity",
"type": "vstuc",
"request": "attach"
}
]
}
-72
View File
@@ -1,72 +0,0 @@
{
"files.exclude": {
"**/.DS_Store": true,
"**/.git": true,
"**/.vs": true,
"**/.gitmodules": true,
"**/.vsconfig": true,
"**/*.booproj": true,
"**/*.pidb": true,
"**/*.suo": true,
"**/*.user": true,
"**/*.userprefs": true,
"**/*.unityproj": true,
"**/*.dll": true,
"**/*.exe": true,
"**/*.pdf": true,
"**/*.mid": true,
"**/*.midi": true,
"**/*.wav": true,
"**/*.gif": true,
"**/*.ico": true,
"**/*.jpg": true,
"**/*.jpeg": true,
"**/*.png": true,
"**/*.psd": true,
"**/*.tga": true,
"**/*.tif": true,
"**/*.tiff": true,
"**/*.3ds": true,
"**/*.3DS": true,
"**/*.fbx": true,
"**/*.FBX": true,
"**/*.lxo": true,
"**/*.LXO": true,
"**/*.ma": true,
"**/*.MA": true,
"**/*.obj": true,
"**/*.OBJ": true,
"**/*.asset": true,
"**/*.cubemap": true,
"**/*.flare": true,
"**/*.mat": true,
"**/*.meta": true,
"**/*.prefab": true,
"**/*.unity": true,
"build/": true,
"Build/": true,
"Library/": true,
"library/": true,
"obj/": true,
"Obj/": true,
"Logs/": true,
"logs/": true,
"ProjectSettings/": true,
"UserSettings/": true,
"temp/": true,
"Temp/": true
},
"files.associations": {
"*.asset": "yaml",
"*.meta": "yaml",
"*.prefab": "yaml",
"*.unity": "yaml",
},
"explorer.fileNesting.enabled": true,
"explorer.fileNesting.patterns": {
"*.sln": "*.csproj",
"*.slnx": "*.csproj"
},
"dotnet.defaultSolution": "Game.slnx",
"dotnet.enableWorkspaceBasedDevelopment": false
}
+24 -2
View File
@@ -145,7 +145,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
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value: 25 value: 5
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
@@ -190,8 +190,30 @@ PrefabInstance:
m_RemovedComponents: [] m_RemovedComponents: []
m_RemovedGameObjects: [] m_RemovedGameObjects: []
m_AddedGameObjects: [] m_AddedGameObjects: []
m_AddedComponents: [] m_AddedComponents:
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insertIndex: -1
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--- !u!1 &279662125 stripped
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m_PrefabInstance: {fileID: 279662124}
m_PrefabAsset: {fileID: 0}
--- !u!114 &279662126
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 279662125}
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m_EditorHideFlags: 0
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m_Name:
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GameObject: GameObject:
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+3 -1
View File
@@ -2,7 +2,9 @@ using UnityEngine;
public class DamageHandler : MonoBehaviour public class DamageHandler : MonoBehaviour
{ {
public public float threshold = 0.05f;
public float multiplier = 5f;
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
{ {