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@@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: -5149642109756610618}
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- component: {fileID: -2336659794279196015}
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- component: {fileID: 2584361954247496812}
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- component: {fileID: 8211840801622381919}
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m_Layer: 0
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m_Name: MiniDroplet
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m_TagString: Untagged
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@@ -168,3 +169,15 @@ Animator:
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!114 &8211840801622381919
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3724115605263402928}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9e4bdf7e79782084cae014769845a30a, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::MiniDroplet
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@@ -1369,6 +1369,7 @@ MonoBehaviour:
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maxHealth: 1
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health: 0
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minSize: 0.4
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maxFallingTime: 2
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--- !u!4 &734000361 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
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@@ -0,0 +1,16 @@
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using UnityEngine;
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public class MiniDroplet : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9e4bdf7e79782084cae014769845a30a
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