This commit is contained in:
Malak
2026-06-06 22:43:38 +02:00
4 changed files with 12 additions and 0 deletions
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using UnityEngine;
public class HoleDeath : MonoBehaviour
{
void Awake()
{
// This tells Unity NOT to destroy this object when loading a new scene
DontDestroyOnLoad(gameObject);
}
}
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