15 lines
346 B
C#
15 lines
346 B
C#
using UnityEngine;
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public class HoleDeath : MonoBehaviour
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{
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public GameObject targetObject;
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void Awake()
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{
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targetObject = GameObject.FindGameObjectWithTag("Player");
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Destroy(targetObject);
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// This tells Unity NOT to destroy this object when loading a new scene
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DontDestroyOnLoad(gameObject);
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}
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}
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