Files
2026-06-07 07:30:04 +02:00

54 lines
1.2 KiB
C#

using UnityEngine;
public class TreeSpawner : MonoBehaviour
{
public GameObject treePrefab;
public Transform player;
private bool hasSpawned = false;
public static int treeCount;
private int maxTrees;
private void Start()
{
maxTrees = GameObject.Find("Tree").GetComponent<PatternSelecter>().lastTreeNumber;
}
void Update()
{
if (hasSpawned || treeCount >= maxTrees) return;
Debug.Log("Player Y: " + player.position.y + " | Tree Y + 2: " + (transform.position.y + 2f));
if (player.position.y < transform.position.y - 2f)
{
Debug.Log("AUTO SPAWN TRIGGERED");
hasSpawned = true;
float treeHeight = GetComponent<SpriteRenderer>().bounds.size.y;
Vector3 spawnPos =
transform.position +
Vector3.down * treeHeight +
new Vector3(0, 0.2f, 0);
treeCount++;
GameObject newTree = Instantiate(treePrefab, spawnPos, Quaternion.identity);
TreeSpawner spawner = newTree.GetComponent<TreeSpawner>();
spawner.player = player;
spawner.treePrefab = treePrefab;
}
}
}