Files
DropToTheRoots/Game/Assets/Scripts/WindManager.cs
T
2026-06-06 16:31:37 +02:00

47 lines
968 B
C#

using UnityEngine;
using System.Collections;
public class WindManager : MonoBehaviour
{
public static WindManager Instance;
public float windStrength = 5f;
public float windDuration = 10f;
public float minTimeBetweenWind = 5f;
public float maxTimeBetweenWind = 20f;
public float CurrentWindForce { get; private set; }
void Awake()
{
Instance = this;
}
void Start()
{
StartCoroutine(WindRoutine());
}
IEnumerator WindRoutine()
{
while (true)
{
float waitTime = Random.Range(
minTimeBetweenWind,
maxTimeBetweenWind
);
yield return new WaitForSeconds(waitTime);
CurrentWindForce =
Random.value < 0.5f
? -windStrength
: windStrength;
yield return new WaitForSeconds(windDuration);
CurrentWindForce = 0f;
}
}
}